This series lets users experiment , build and play a game on 3D scene graphs.
This series lets users experiment with, build, study the math of, and play a game based on 3D scene graphs--the hierarchy of transformations used to draw objects in a 3D scene.
This first applet shows how changing the transformations of a scene graph affects the final result and how each transformation affects the space in which child nodes are transformed.
Virtually all 3D packages use scene graphs so it is vital for 3D graphics programmers and serious end users to understand the basic concepts behind them.